Indie studio · Est. 2019

We make games
that hit

A tiny studio with a single rule — ship the kind of games we'd stay up late to play. Two shipped, one under the hood, more sparks coming.

Lifetime revenue
$1.2M
Shipped titles
02
In the forge
01
SnapJoy mark
01  —  Shipped
What we've made.
One title out in the wild, still earning its keep.
Reviews mostly positive, players mostly loud.
Anvil Saga

A medieval blacksmith-shop management sim. Run the forge, train your apprentices, survive the politics, and bend the course of a kingdom one horseshoe at a time.

Revenue
$1.2M
Platform
PC
Reception
84%
View on Steam
> 02  —  Out now

Waterline.

> It started raining at 6:40 PM. It never stopped.

The water rises every night. And every night someone knocks. Decide who you let in.

E Get it on itch.io
7 nights · 7 endings · Free demo
03 — In development

Derailed.

Our second project. A single-player narrative adventure about epidemics, empires, and the things that crawl out when a country starts to fracture.
Derailed key art In development
Next from SnapJoy
Victorian · Gothic · Narrative

Derailed

An island nation — coincidentally resembling a Victorian steampunk Britain — is gripped by a mysterious illness with shifting paranormal symptoms, lethal for most who catch it. The state dispatches us to trace the source of the outbreak and, if possible, stop it. We travel city to village: heal patients, banish demons, and talk with locals to uncover what's really behind the plague.

01
Concept
02
Production start
03
First demo
04
Playable demo
05
Release
Setting
Alt-Victorian steampunk
Genre
Narrative adventure/Body horror
Platform
Steam · PC
Release
TBA
04 — The Team

The crew
behind the
games.

Seven roles. One mission.
We build worlds that hit.

✦
✦
✦
✦
Production
Setting direction. Sharing the story.
Timur Shakirov
CEO
Timur Shakirov
Steers the ship, sets the course, keeps us moving.
Lizaveta Goncharova
PR & Marketing
Lizaveta Goncharova
Shares our story. Finds our people.
Art Department
Imagines it first. Makes it real.
Dmitry Udovenko
Art Director
Dmitry Udovenko
Leads the art vision. Makes it beautiful.
Ivan Zanorin
3D Artist
Ivan Zanorin
Details, props, perfects the vibe.
Ksenia Soboleva
3D Artist
Ksenia Soboleva
Shapes, sculpts, adds soul.
Development Department
Turns ideas into playable things. Solves problems. Ships.
Bogdan Goncharov
Project Manager /
Head Developer
Bogdan Goncharov
Turns plans into playable things. Solves problems. Ships.
Petr
Narrative Designer
Petr
Builds stories that stick in your head.
05 — Say hi
Currently open to

Press, publishers, good ideas.

We read everything. Pitches, coverage requests, job applications — one inbox, fast replies.